The ‘Educational Soundness in the Digital Age’ lecture provided the class with valuable information regarding the evolution of technology and it’s constantly increasing presence, reliance and use in schools and society. The digital revolution has provided various learning opportunities for our current and future students. It enhances learning through allowing information to be accessed at the click of a button in a matter of seconds and also prepares students with various skills and knowledge challenges. Technological advances also allow students to question, investigate, analyse, synthesise, solve problems, make decisions and reflect on their individual learning (Powell, 2010).
The four learning principals of ‘Education Soundness in the Digital Age’ are:
- Learner focus- ensures the needs of all students within the classroom are addressed
- Content Integrity- is purposeful and authentic and is significant on the students learning providing deeper understandings of various concepts and skills
- Usability- the interaction that occurs between the students and the content providing an in depth meaning through the students learning.
- Accessibility- learning complies with standards for students with disabilities both in the rural and remote areas within Australia.
Through the four learning principals students enhance and further develop their individual knowledge, develop their skills and maximise their learning to enhance their academic performances (Powell, 2010).
Integrating ICT within the classroom provides optimal learning opportunities for all students, however, there are teachers who do not employ ICT on a daily basis and continually switch them off and have plastic coverings over them. Students can learn a number of various skills and develop their knowledge with ICT. Some of the benefits that ICT can provide to students and a classroom include(Tinio, 2000 – 2002:
- Creative and inventive thinking
- Higher order thinking is enhanced
- Fine motor skill development
- Fosters students problem solving and metacognition
- Students explore various technology programs and how they work
- Provides hands on learning for students
- Caters for a diverse range of student abilities
During our week four workshop, our lecturer Greg initially introduced the class to Aboriginal ‘Dream Time’ stories through providing a web link; www.abc.net.au/dustechoes. Greg assisted us navigating through the various links within dustechoes which were quite informative as they provide students and teachers with a range of diverse Aboriginal music, various images relating to Aboriginal culture, access to online Dream Time stores and also a study guide which can be downloaded by students which details a chosen Dreamtime story and which explains it in more depth. The study guides allow students the opportunity to clarify any unanswered questions they may have about their chosen Dream Time story and explains them in more depth, which can be accessed with ease at the student’s desire.
Through watching and listening to the stories students can take part in many follow up activities such as writing a story on what they have seen, participating in a sequencing task such as organising pictures in order form beginning to end or they can create a mind map using images to retell a story through a few key images. With dreamtime stories teachers need to be mindful as some stories go into great depth about deaths and some students may find the images and storyline confronting, scary and distressing. It is imperative that teachers ensure that each student’s chosen story is appropriate, informative and that it will not distress or upset a student.
As a class we watched the Dream Time story ‘Spear’ prior to discussing what we believed the meaning of the story was. As a class we collaborated ideas and concluded that a family mean was jealous of someone else’s spear, he attempts to steal it but is unsuccessful and is punished for his actions. After reviewing the Dream Time story, we then individually selected our own story to listen to and took part in a follow up task.


I chose the dreamtime story ‘Mermaid’ and initially studied it through analysing the key issues of the story. As I re-watched Mermaid for the second time, I took print screen shots of the main issues in the story prior to constructing a mind map in Inspiration that outlines the key ideas which re-tell the story. Below is my inspiration mind map of the Dream Time story Mermaid:
The second activity which we participated in was an M&M’s task. As pre-service teachers mostly all if not all of us have seen this utilised in classrooms, particularly when students undertake chance, data or other mathematical lessons. The class was encouraged to bring a packet of M&M’s to class and to divide them by colour in order to count how many of each colour there was. We used Microsoft Excel to collate our data and then we were encouraged to construct a bar, column, 3D or any other graph of our choice that would represent how many M&M’s we had within our packets. Below is my graph that represents the coloured M&M's within my chosen packet:
An activity using M&M’s allows for considerable group or whole class discussions, particularly centred about why certain colours are introduced, when they were introduced and why the company develops a range of colours rather than having a packet of chocolate with just one standard colour. It should also be discussed why certain colours within a pack are more dominant over others and student’s should be asked what their favourite colours are and for what reason. All of these issues can be discussed in class however; the students can research further information about M&M’s through accessing the following web links www.m-ms.com/us/about/mmshistory and www.m-ms.com.au/about/products/milkchocolates.html.
As teachers we need to be mindful about student allergies including anaphylaxis and as a result the aforementioned task can be modified to include vegetables, coloured confetti, coloured marbles, fruit or coloured elastics to cater to the diverse range of student needs in the classroom.
As teacher's we can also develop a worksheet that the students can collect their data on for the M&M's activity or for when the students are using other materials, as students may have allergies and the activity may need to be modified for the class. Below is an exampe of a worksheet that students can use to collect their data. This worksheet below was used within the M&M's activity:
The two activities explored within our workshop would provide students with hands on classroom learning, which may promote the engagement of and stimulate learning activities to scaffold individual student’s academic capabilities. Most importantly the activities explored can teach students valuable researching and mathematical lessons which can be applied to help them succeed and progress in their academic career and in their personal life.
References:
Lewis, T. (2007). Ancient Stories, New Voices, Retrieved 23rd August 2010 from, www.abc.net.au/dustechoes
MARS Nutrition. (2010). M&M's History, Retrieved 23rd August 2010 from, www.m-ms.com/us/about/mmshistory
Microsoft Office. (2007). Microsoft Excel 2007, Australia
Powell, G. (2010). Educational Soundness Learning Federation: Thinking Curriculum Tools and I.C.T- Week Four lecture notes, La Trobe Univeristy, Melbourne, Australia
Tinio. L, V. (2000 - 2002). ICT in Education: ICT for Development, United Nations Development Programme, Bureau for Development Policy, New York, pg 1- 34